<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3040216707814918591</id><updated>2011-07-08T12:35:07.844+08:00</updated><category term='Aeon'/><category term='walkmesh'/><category term='Custom Content'/><category term='watchtower'/><category term='NWN2'/><category term='Frontier Reborn'/><category term='Neverwinter Nights 2'/><category term='Weapons'/><category term='shields'/><category term='NWN'/><category term='BarryTheHatchet'/><category term='BouncyRock'/><category term='Mystara'/><category term='armour'/><category term='video'/><category term='3D models'/><category term='Sporaxis'/><category term='BTH'/><category term='AussieNWN'/><category term='severed heads'/><category term='Neverwinter Nights'/><title type='text'>Barry The Hatchet</title><subtitle type='html'>Just bend the pieces 'til they fit</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-2306252673207644724</id><published>2010-01-30T13:30:00.013+08:00</published><updated>2010-01-30T14:11:42.383+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>One more for the road</title><content type='html'>&lt;span style=";font-family:georgia;font-size:85%;"  &gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Soldier rest! Thy warfare o'er. Sleep the sleep thast knows not breaking. Dream  of battled fields no more, days of danger nor nights of waking.&lt;/span&gt;&lt;/span&gt;  &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:georgia;"&gt;-  Sir Walter Scott&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;style&gt;&lt;/style&gt;&lt;div&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;I wouldn't normally add a single model as an update  to a hak. However I have done just that with the recent &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;Weapon Pack v1.31&lt;/a&gt; update  after deciding it would be my final contribution to the NWN2 community.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/S2PFw9NixuI/AAAAAAAAAHc/EUEoP-n4THg/s1600-h/NWN2_SS_123109_190844.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/S2PFw9NixuI/AAAAAAAAAHc/EUEoP-n4THg/s200/NWN2_SS_123109_190844.jpg" alt="" id="BLOGGER_PHOTO_ID_5432403020394710754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;It would have been great to get  a Hall of Fame award for the Weapon Pack before I retired from active duty. With only two votes to  go I guess it will get there eventually&lt;/span&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;So I'm moving on to work on other things. There is  a start-up indie project that has attracted some good Australian &amp;amp; New  Zealand game design talent. It's still in the concept development stages and it  has a long way to go. That's where I'll be focussing my energies for  the short term, at least.&lt;br /&gt;&lt;br /&gt;Thanks to those people that encouraged my work with comments or votes on my vault submissions.&lt;br /&gt;&lt;br /&gt;Thanks also to those modders that gave credit for  the BTH content they used in their modules or PWs. Many modders underestimate how important this simple act can be.&lt;br /&gt;&lt;br /&gt;Thanks to those in the community that shared their knowledge so that people like me can join in the fun of adding to the game.&lt;br /&gt;&lt;br /&gt;And thanks to those that read this blog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cheers - BTH&lt;br /&gt;&lt;span style="font-size:78%;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-family: georgia;"&gt;Just bend the pieces 'til they fit.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-2306252673207644724?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/2306252673207644724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=2306252673207644724' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2306252673207644724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2306252673207644724'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2010/01/one-more-for-road.html' title='One more for the road'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-hZcbaO6KzY/S2PFw9NixuI/AAAAAAAAAHc/EUEoP-n4THg/s72-c/NWN2_SS_123109_190844.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-8133918842508378496</id><published>2009-12-28T12:48:00.020+08:00</published><updated>2009-12-28T17:56:48.050+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='shields'/><category scheme='http://www.blogger.com/atom/ns#' term='armour'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>The Romans are coming!</title><content type='html'>&lt;div  style="border: medium none ; overflow: hidden; text-decoration: none;color:transparent;"&gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;font-family:georgia;font-size:180%;"  &gt;&lt;span style="font-size:100%;"&gt;       &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;Veni,  Vedi, Vici&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 0);"&gt;&lt;span style="font-size:78%;"&gt;.&lt;/span&gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:78%;" &gt;- Julius Caesar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span style="font-family:arial;"&gt;The BTH Model Clearance Sale is finished.&lt;br /&gt;&lt;br /&gt;The Roman Soldier project was something that was originally destined for the Dark Ages PW. The collection of Roman soldiers' kit is a series of firsts for me. It started with the Scutum (shield) which was the very first shield model I made. Followed by the gladius (short sword) which was my first weapon. Eventually I made the Galea (helmet), again, my first and only helmet model. Finally I worked my way up to doing the Lorica Hamata (armour). Yep, the first attempt at modelling armour.&lt;br /&gt;&lt;br /&gt;All the models were complete with the exception of the armour. I stopped work on the armour back in February this year and with the demise of the Dark Ages PW I expected it would remain unfinished. That was until I followed a link that led to Erik Breau's blog on his Europa PW with a fantasy Europe setting. A quick succession of emails with Erik and the models found a home on his PW.&lt;br /&gt;&lt;br /&gt;Surprisingly, I completed the armour in very short time. I'm glad I finished it and I'm pleased these models will now be used. I'm sure Erik will take good care of them.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a style="color: rgb(0, 0, 0);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/Szg6iuy7kXI/AAAAAAAAAHU/-svdhpxiX2k/s1600-h/BTH_RomanSoldier70.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/Szg6iuy7kXI/AAAAAAAAAHU/-svdhpxiX2k/s200/BTH_RomanSoldier70.jpg" alt="" id="BLOGGER_PHOTO_ID_5420146519892005234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span style="font-family:arial;"&gt;I'm not planning to release the helm or the armour to the vault, so if you can make use of these models please leave a comment here on this blog or email me via my NWVault profile: &lt;a href="http://nwvault.ign.com/fms/email_user.php?userid=12022"&gt;Barry_The_Hatchet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The sword is available in the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;BTH Weapon Pack&lt;/a&gt; and the shield was a new addition to the recently updated &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=305"&gt;BTH Shield Pack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So what now for me? When I started the BTH Model Clearance Sale back in September I gave myself until the end of the year to finish off my 3D work for Neverwinter Nights 2. I've done that now and for the moment I'm undecided as to what to do next.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-8133918842508378496?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/8133918842508378496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=8133918842508378496' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/8133918842508378496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/8133918842508378496'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/12/romans-are-coming.html' title='The Romans are coming!'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-hZcbaO6KzY/Szg6iuy7kXI/AAAAAAAAAHU/-svdhpxiX2k/s72-c/BTH_RomanSoldier70.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5137721153730426530</id><published>2009-11-26T13:39:00.000+08:00</published><updated>2009-11-26T12:06:06.975+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><title type='text'>A mace by any other name</title><content type='html'>&lt;span class="sqq"  style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 0);"&gt;We cannot be both the world's leading champion of peace and the world's leading supplier of the weapons of war&lt;/span&gt;&lt;/span&gt; - &lt;span style="font-size:78%;"&gt;Jimmy Carter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;When is a mace not a mace? When you add spikes to it and it becomes a morningstar.&lt;br /&gt;&lt;br /&gt;You see, I made a mace. Only I made it with spikes. And the more I thought about it the more I decided that it was more like a morningstar. I posed the question to some NWN2 mates and the consensus was:  Mace + Spikes = Morningstar.  No big deal. I reused the mesh and the texture and replaced the spikes with knobs to make a mace as well. The mace was then scaled into a warmace, making three weapons for the price of one.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/Sw35kiy4PKI/AAAAAAAAAHM/LQiH25-dxNQ/s1600/NWN2_SS_112109_094709.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/Sw35kiy4PKI/AAAAAAAAAHM/LQiH25-dxNQ/s200/NWN2_SS_112109_094709.jpg" alt="" id="BLOGGER_PHOTO_ID_5408253133752646818" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;The mace/morningstar were a part of the v1.30 update for the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;BTH Weapon Pack&lt;/a&gt; which added&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt; 16 weapons to the pack. The update also includes the weapons I made for the Shattered Dreams project. I haven't heard anything from the project leaders for a number of months and I assume the project has been abandoned. In any case, it's better to release the models to the community than have them sitting around idle on my hard drive.&lt;br /&gt;&lt;br /&gt;And so the BTH Model Clearance Sale continues. Next on the agenda is a final update to my Shield Pack.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5137721153730426530?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5137721153730426530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5137721153730426530' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5137721153730426530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5137721153730426530'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/11/mace-by-any-other-name.html' title='A mace by any other name'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/Sw35kiy4PKI/AAAAAAAAAHM/LQiH25-dxNQ/s72-c/NWN2_SS_112109_094709.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-4873131145658904226</id><published>2009-09-26T09:19:00.015+08:00</published><updated>2009-09-26T10:14:37.969+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'></title><content type='html'>&lt;span style=";font-family:Arial;font-size:130%;"  &gt;&lt;span style="font-family:georgia;"&gt;The BTH Model Clearance Sale&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;font-family:georgia;font-size:100%;"  &gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;My warehouse is  drastically over-stocked. Everything must  go!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Over the last couple of years I've worked on a  number of NWN2 projects that never made it to completion. The rate of project  failure has been quite spectacular and I think that is a reflection on how much  effort it takes to design and build a quality NWN2 module or persistent world.  My only contribution to &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;most of these projects has been to make custom models  which is only a small part when you consider the writing, building and scripting  that goes into completing a module. Running an amateur gaming project that  relies on volunteer contributions must be like herding cats.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;At the end of the day it seems a shame to have  created custom models that won't get used. So I've decided to gather the models  that are laying around like unclaimed baggage and release what I can to the  vault with the hope that someone can use them.&lt;br /&gt;&lt;br /&gt;I've updated the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=12022&amp;amp;id=227"&gt;BTH Houses hak&lt;/a&gt;  with models that were done for the terminally ill Dark Ages PW project.  Unfortunately Dark Ages only ever made it to a basic alpha release before being  left to wither. A pity. I was looking forward to playing Dark Ages with the AussieNWN guys. Such is life.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;The update to the BTH Houses hak includes 4 re-skinned OC house models plus an inn as well as textures for the Standard Interior tileset that match the external stone or earth walls of the house models. The re-skinned houses have been dirtied up a little in keeping with the rustic feel of the other BTH houses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/Sr1zpwEzufI/AAAAAAAAAHE/xZYPXSqZPso/s1600-h/NWN2_SS_092409_143837.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/Sr1zpwEzufI/AAAAAAAAAHE/xZYPXSqZPso/s200/NWN2_SS_092409_143837.jpg" alt="" id="BLOGGER_PHOTO_ID_5385587890521881074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Over the coming weeks I'll work my way through all  the unused models I have and release what I can. &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;I think this will help draw a line under my NWN2 work and tidy up the  remaining loose ends. A sense of getting my affairs in order, so to speak.  &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-4873131145658904226?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/4873131145658904226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=4873131145658904226' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4873131145658904226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4873131145658904226'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/09/bth-model-clearance-sale-my-warehouse.html' title=''/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/Sr1zpwEzufI/AAAAAAAAAHE/xZYPXSqZPso/s72-c/NWN2_SS_092409_143837.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5076439760140039444</id><published>2009-09-05T20:29:00.016+08:00</published><updated>2009-09-06T18:02:20.575+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='BouncyRock'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>Equipping the Dogs of War</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;&lt;br /&gt;Dogs of war and men of hate&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;Without a cause, we don't discriminate&lt;/span&gt;&lt;/span&gt; - &lt;span style="font-size:85%;"&gt;Pink Floyd&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;This page is way overdue for an update so I'm going to post a spread of screenshots of some of the wea&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;pons and shields that I've made for&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; BouncyRock's Shattered Dreams module and the BTH Weapon Pack.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;So starting with the Shattered Dreams tribal them&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;e; we have some leather shields&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; and primitive weapons as well as the Axes and Shield carried by &lt;a href="http://4.bp.blogspot.com/_1IuQZ4I4p48/ScZssETf6gI/AAAAAAAAA3c/XmBaU3IjoSw/s1600-h/quovadis.jpg"&gt;Elysius' Knight&lt;/a&gt;. The screenshots are not taken from the Shattered Dreams mod and so the setting is a little  out&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; of contex&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;t (espe&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;cially the dude wearing a Roman helm while wielding the flint dagger). Nevertheless here they are&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqNtvFkELxI/AAAAAAAAAFs/n2kf7fa8hnI/s1600-h/NWN2_SS_042809_173629.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 156px; height: 200px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqNtvFkELxI/AAAAAAAAAFs/n2kf7fa8hnI/s200/NWN2_SS_042809_173629.jpg" alt="" id="BLOGGER_PHOTO_ID_5378263035725229842" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqNwzC68XzI/AAAAAAAAAF0/_SRZh7kNsD4/s1600-h/NWN2_SS_122408_170342.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 171px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqNwzC68XzI/AAAAAAAAAF0/_SRZh7kNsD4/s200/NWN2_SS_122408_170342.jpg" alt="" id="BLOGGER_PHOTO_ID_5378266402270240562" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqNyCjhwXLI/AAAAAAAAAF8/stocNGJohTw/s1600-h/NWN2_SS_010509_210220.jpg"&gt;     &lt;img style="cursor: pointer; width: 145px; height: 200px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqNyCjhwXLI/AAAAAAAAAF8/stocNGJohTw/s200/NWN2_SS_010509_210220.jpg" alt="" id="BLOGGER_PHOTO_ID_5378267768232631474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqN0ayzo6PI/AAAAAAAAAGs/dDypnBN5PrM/s1600-h/NWN2_SS_121108_154252.jpg"&gt;&lt;img style="cursor: pointer; width: 139px; height: 200px;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqN0ayzo6PI/AAAAAAAAAGs/dDypnBN5PrM/s200/NWN2_SS_121108_154252.jpg" alt="" id="BLOGGER_PHOTO_ID_5378270383674288370" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqNzlXa5mPI/AAAAAAAAAGE/G9Vp6dGYWTY/s1600-h/NWN2_SS_020609_214429.jpg"&gt; &lt;img style="cursor: pointer; width: 200px; height: 162px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqNzlXa5mPI/AAAAAAAAAGE/G9Vp6dGYWTY/s200/NWN2_SS_020609_214429.jpg" alt="" id="BLOGGER_PHOTO_ID_5378269465789700338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqN0aCTSO2I/AAAAAAAAAGk/TUMKj3F_Wro/s1600-h/NWN2_SS_121108_154217.jpg"&gt; &lt;img style="cursor: pointer; width: 132px; height: 200px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqN0aCTSO2I/AAAAAAAAAGk/TUMKj3F_Wro/s200/NWN2_SS_121108_154217.jpg" alt="" id="BLOGGER_PHOTO_ID_5378270370653682530" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqN0ZrOW4gI/AAAAAAAAAGc/yCLYCipVrSs/s1600-h/NWN2_SS_020809_150128.jpg"&gt; &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqN0ZrOW4gI/AAAAAAAAAGc/yCLYCipVrSs/s1600-h/NWN2_SS_020809_150128.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SqN0ZrOW4gI/AAAAAAAAAGc/yCLYCipVrSs/s200/NWN2_SS_020809_150128.jpg" alt="" id="BLOGGER_PHOTO_ID_5378270364459000322" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqN2KIfqwyI/AAAAAAAAAG0/FvMkK1tmzY4/s1600-h/NWN2_SS_061409_162840.jpg"&gt; &lt;img style="cursor: pointer; width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SqN2KIfqwyI/AAAAAAAAAG0/FvMkK1tmzY4/s200/NWN2_SS_061409_162840.jpg" alt="" id="BLOGGER_PHOTO_ID_5378272296461583138" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqN2KjlFSiI/AAAAAAAAAG8/5QrsAa3UaLQ/s1600-h/NWN2_SS_090509_153759.jpg"&gt;&lt;img style="cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqN2KjlFSiI/AAAAAAAAAG8/5QrsAa3UaLQ/s200/NWN2_SS_090509_153759.jpg" alt="" id="BLOGGER_PHOTO_ID_5378272303732050466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Below are the  models I recently added to the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;BTH  Weapon Pack&lt;/a&gt;. I really enjoyed making these (and the Knight's equipment above) and I went looking for inspiration among the Warhammer Online concept art to help me achieve the tone I was looking for. I love the hammer, all the markings are worn, there are runes embossed in the head and it looks as though it's been around for many a long year.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; I have a couple more weapons in mind with a similar feel to them. That should keep the Dogs of War happy.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqNzl_1o8hI/AAAAAAAAAGM/fE24T3wZ1a0/s1600-h/NWN2_SS_070509_155643.jpg"&gt;&lt;img style="cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SqNzl_1o8hI/AAAAAAAAAGM/fE24T3wZ1a0/s200/NWN2_SS_070509_155643.jpg" alt="" id="BLOGGER_PHOTO_ID_5378269476639273490" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/SqNzmURs83I/AAAAAAAAAGU/2FHqKrngP6A/s1600-h/NWN2_SS_071609_133017.jpg"&gt;    &lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/SqNzmURs83I/AAAAAAAAAGU/2FHqKrngP6A/s200/NWN2_SS_071609_133017.jpg" alt="" id="BLOGGER_PHOTO_ID_5378269482125685618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;And lastly, I was pleased to see my &lt;a href="http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;amp;id=101"&gt;Module Testing Toolkit&lt;/a&gt; receive a  Hall of Fame award. It's great to see a niche product, like the MTT, get such good  support from module builders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5076439760140039444?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5076439760140039444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5076439760140039444' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5076439760140039444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5076439760140039444'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/09/equipping-dogs-of-war.html' title='Equipping the Dogs of War'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/SqNtvFkELxI/AAAAAAAAAFs/n2kf7fa8hnI/s72-c/NWN2_SS_042809_173629.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-8241935439327944299</id><published>2009-03-13T18:40:00.008+09:00</published><updated>2009-03-14T09:09:00.448+09:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='BouncyRock'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'></title><content type='html'>&lt;span style="font-size:130%;"&gt;A mixed bag&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;"&gt;I used to be indecisive, now I’m not so sure.&lt;/span&gt; - &lt;span style="font-size:78%;"&gt;W.C. Fields&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;span style=""&gt;So the last five weeks have produced a bit of a mixed bag in terms of my NWN2 work. I've been a little scattered with my efforts as I jumped from one idea to another and from one project to another.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;BouncyRock's Shattered Dreams module is coming along nicely and you can read more &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;about that on the BouncyRock forums here: &lt;a href="http://forum.bouncyrock.com/viewforum.php?f=33&amp;amp;sid=f734e8911526d8dd6f5fdf4c2cf348d2"&gt;BR Shattered Dreams&lt;/a&gt;  and you can read about the interesting work Elysius is doing on his &lt;a href="http://nwn2faithless.blogspot.com/"&gt;blog&lt;/a&gt;. Now that the module has been announced I'll post so&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;me screenshots of the work I've done for Shattered Dreams in the coming weeks.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;a href="http://www.aussienwn.com/forum/index.php"&gt;Aussie NWN - Dark Ages PW&lt;/a&gt; &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;(the other project I'm working on) has an alpha mo&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;dule ready and is in the early stages of testing. It's been a long time coming but I'm looking forward to this PW coming to life. They are are waiting on the long promised fixes that are set for release with the 1.23 patch.&lt;br /&gt;&lt;br /&gt;In my last post I mentioned that I was going to try my hand at character skinning and &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;with that in mind I set about making some Roman-like armour to compliment the other work I'd done for Dark Ages. I basically made up a Frankenstein model from bits and pieces using the OC naked model for the arms and legs and one of the chain &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;shirt models for the torso.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;Bolting all the pieces together was the easy part and once I started to work with the skin modifier, I soon realised how much work it was going to be. It took a lot of experimentation to get the legs working so they didn't break out of the armour during the character animations. I used a combat animation widget I'd scripted to &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;help me test the new armour and it proved to be a valuable tool. In any case, I managed to tweak the lower part of the model to achieve a very good result. It wasn't until I ran the OC chain shirt model through the same animations that I realised I'd actually improved my model over the OC model in terms of reducing the amount clipping.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;Having finished the legs I moved to the arms. I completed&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt; about 90% of the skinning on this armour before I was distracted by something else but I intend to get back to it soon and complete the model. Here's the model so fa&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;r.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SbohYWWDq_I/AAAAAAAAAE8/c9fVGijWDfo/s1600-h/NWN2_SS_021909_170740.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SbohYWWDq_I/AAAAAAAAAE8/c9fVGijWDfo/s200/NWN2_SS_021909_170740.jpg" alt="" id="BLOGGER_PHOTO_ID_5312595412635593714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;The combat animation widget that I'd used to test the Roman armour was included as part of an update to my &lt;a href="http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;amp;id=101"&gt;Module Testing Toolkit&lt;/a&gt;. Along with a module reload widget and some redesigned GUI functionality, the "Ring of the Dancing Warrior" formed part of the MTT v2.01h update and brings up more than six years of work on this toolkit.&lt;br /&gt;&lt;br /&gt;I could not count the number of hours the MTT has saved me in testing time over the years. This little tool started life as a set of &lt;a href="http://nwvault.ign.com/View.php?view=Scripts.Detail&amp;amp;id=1007"&gt;NWN1 scripts&lt;/a&gt; that morphed into the DM and player widget used on the Aeon NWN1 PW and in 2007 I re-wrote the core scripts for NWN2, adding a GUI menu to replace the&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt; conversation driven menu. If you have any interest in building NWN2 modules you should check out what the M&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;TT can do and how it can help.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;I have also released an update to the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;BTH Weapon Pack&lt;/a&gt; to include four new axe models. Three of which are shown below.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/SbooJFiafRI/AAAAAAAAAFU/1gat3fltKJ0/s1600-h/BTH_Weapons_Axe71.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/SbooJFiafRI/AAAAAAAAAFU/1gat3fltKJ0/s200/BTH_Weapons_Axe71.jpg" alt="" id="BLOGGER_PHOTO_ID_5312602847007374610" border="0" /&gt;&lt;/a&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/Sbooa3eNM8I/AAAAAAAAAFc/mLZEw9m_EiA/s1600-h/BTH_Handaxe71b.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/Sbooa3eNM8I/AAAAAAAAAFc/mLZEw9m_EiA/s200/BTH_Handaxe71b.jpg" alt="" id="BLOGGER_PHOTO_ID_5312603152469275586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;And lastly (and quickly, because my weekly NWN2 multi-player campaign is about to start) I did a re-skin of the arrow quiver model for the Dark Ages PW.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/Sbop6X8KQ0I/AAAAAAAAAFk/_fCI9Hw4kss/s1600-h/NWN2_SS_030709_001623.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/Sbop6X8KQ0I/AAAAAAAAAFk/_fCI9Hw4kss/s200/NWN2_SS_030709_001623.jpg" alt="" id="BLOGGER_PHOTO_ID_5312604793272419138" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;So there you have it, a mixed bag of NWN2 goodies. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-8241935439327944299?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/8241935439327944299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=8241935439327944299' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/8241935439327944299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/8241935439327944299'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/03/mixed-bag-i-used-to-be-indecisive-now.html' title=''/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-hZcbaO6KzY/SbohYWWDq_I/AAAAAAAAAE8/c9fVGijWDfo/s72-c/NWN2_SS_021909_170740.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-1755553890218867336</id><published>2009-02-05T15:29:00.011+09:00</published><updated>2009-02-06T16:58:34.188+09:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aeon'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>Rome wasn't built in a day</title><content type='html'>&lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;&lt;br /&gt;she was wise, subtle, and knew more than one way to skin a cat&lt;/span&gt;&lt;/span&gt; - &lt;span style="font-size:85%;"&gt;M&lt;span style="font-family:georgia;"&gt;ark&lt;/span&gt;  Twain : &lt;em&gt; A Connecticut Yankee in King Arthur’s Court.&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Much of my NWN2 modeling for the past few weeks  has been for the &lt;a href="http://forum.bouncyrock.com/"&gt;BouncyRock&lt;/a&gt; project and we have a Secret Squirrel agreement in  place and so I haven't been able to write about it here. But after reading  &lt;a href="http://nwn2faithless.blogspot.com/"&gt;Elysius&lt;/a&gt;' series of blog entries on creature modeling I decided to experiment  with a technique of using a high polygon model to project a normal map that is  used on a low polygon model. This is a method I had previously read about but  never tried before.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div  style="font-family:arial;"&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Until now, all of my normal maps have been created  in Photoshop from grey scale bump maps and converted to normal maps with  the nVidia Photoshop plugin. It's proven itself to be a very effective way to  make a normal map as can be seen in my shield pack. But while reading Elysius'  creature blog I realised I had more or less stagnated in my modeling methods  and I was relying on the same set of techniques I had discovered from tutorials  when I first started NWN2 modeling. I guess this is one of the dangers of being  self taught. If the only tool you have is a hammer, you tend to  see every problem as a nail. So I challenged myself to learn some new techniques  and experiment with new ways (for me, at least) of doing things.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div  style="font-family:arial;"&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Using a high polygon model as the source for a  normal map is a relatively straight forward process. Basically, make a high  polygon model with all the detail and a replica low polygon model that the game  engine can render. Use the high polygon model to render a normal map that is  then applied to the low polygon model. Simple.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div face="arial"&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;So I decided to try this out on a Roman helmet  model I was making for the &lt;a href="http://www.aussienwn.com/forum/index.php"&gt;AussieNWN&lt;/a&gt; Dark Ages NWN2 PW. While it took me a bit of fiddling to get the high poly model the way I wanted it, I think it was worth the  time taken to learn the normal map rendering process. The normal map on  this model is the combination of high poly normal map&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; rendering blended with a  bump map conversion.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SYqMg7rSKhI/AAAAAAAAAEk/PAPRyRi48sY/s1600-h/BTH_Helm70_e.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 120px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SYqMg7rSKhI/AAAAAAAAAEk/PAPRyRi48sY/s200/BTH_Helm70_e.jpg" alt="" id="BLOGGER_PHOTO_ID_5299202408957749778" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div style="font-family: arial;"&gt;&lt;span style="font-size:85%;"&gt;The Roman helmets often had a highly tinned finish,  so it's too bad the NWN2 engine doesn't do reflections. The best I could manage  was to set the specularity to represent shiny metal and add a touch of blue  colour to the specularity settings. Thanks to Slimer for the tip about using  colour.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;The Dark Ages Roman soldier is coming together  slowly. We have a couple of Roman short swords, a shield and now the helm.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SYqOjHZ9eeI/AAAAAAAAAEs/jZwBOkdf93U/s1600-h/NWN2_SS_012709_210011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SYqOjHZ9eeI/AAAAAAAAAEs/jZwBOkdf93U/s200/NWN2_SS_012709_210011.jpg" alt="" id="BLOGGER_PHOTO_ID_5299204645489310178" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I'm  going to learn how to do character skinning and work on some Roman armour next.  It's time I stepped up my modelling from simple items and placeables and moved  onto something more challenging.&lt;br /&gt;&lt;br /&gt;And on another note; the NWN Aeon PW I helped build with Sporaxis and Relexx has been revived by Sporaxis. I put a lot of effort into the custom tilesets for that world (about six  or seven tilesets from memory) so it's great to see that the module is being used again. Sporaxis is converting the world from its original custom setting to Forgotten Realms. I wish I knew then, what I know now about modeling and I would have really given those tilesets a good going over. As tempting as it is to fix up some of the old models (like floating rocks lol) I have my hands full with NWN2.&lt;br /&gt;&lt;br /&gt;You can find the details for the Aeon PW on &lt;a href="http://aeon.heavenforum.com/"&gt;Sporaxis' forums&lt;/a&gt;. Long live the Aeon PW!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-1755553890218867336?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/1755553890218867336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=1755553890218867336' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/1755553890218867336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/1755553890218867336'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2009/02/rome-wasnt-built-in-day.html' title='Rome wasn&apos;t built in a day'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/SYqMg7rSKhI/AAAAAAAAAEk/PAPRyRi48sY/s72-c/BTH_Helm70_e.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5385095859065690822</id><published>2008-12-10T15:17:00.010+09:00</published><updated>2008-12-10T16:54:27.573+09:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BouncyRock'/><category scheme='http://www.blogger.com/atom/ns#' term='Sporaxis'/><category scheme='http://www.blogger.com/atom/ns#' term='Aeon'/><title type='text'>A change is as good as a holiday</title><content type='html'>&lt;span style="font-family:georgia;"&gt;&lt;span style="color: rgb(153, 153, 0);font-size:100%;" &gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Chance favors the prepared mind&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 0);"&gt; &lt;/span&gt; - &lt;span style="font-size:78%;"&gt;Louis Pasteur&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;It's been a while.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I've been on a bit of a break. In fact I've done bugger all in the way of 3D stuff. I even took some time off work, packed a tent, my two dogs and enough beer for a week and headed south to bum around some of the places I used to camp and fish in my younger days. Quite a bit has changed in the forests of the south west of Western Australia. I hope the mining royalties that the West Australian government are getting from Alcoa is worth the destruction of state forest and the disruption to recreation. But it was great to get away from the technology that has dominated my life in recent years.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;_________________________________&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;Here's a screenshot from the ultra-realistic game called "&lt;span style="font-style: italic;"&gt;The Real World  -  Life Outdoors&lt;/span&gt;" expansion.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/ST5w2tZQEDI/AAAAAAAAAEc/8wAgEA4pUpk/s1600-h/Waroona2008.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/ST5w2tZQEDI/AAAAAAAAAEc/8wAgEA4pUpk/s200/Waroona2008.jpg" alt="" id="BLOGGER_PHOTO_ID_5277779898525552690" border="0" /&gt;&lt;/a&gt;BTH Mini Review - Fantastic graphics and realistic companions. But many of the NPCs are complete tossers, there's not enough loot and the deity system is broken. The game enforces an ethics system called "political correctness" and some factions are easily offended if you choose an inappropriate conversation response. The game also lacks DMFI support.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;Summary - &lt;/span&gt;&lt;span style="font-size:85%;"&gt;"&lt;span style="font-style: italic;"&gt;The Real World  -  Life Outdoors&lt;/span&gt;" is n&lt;/span&gt;&lt;span style="font-size:85%;"&gt;ot recommended for powergamers or those that like to role play chaotic evil alignments.  6/10)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;(Campsite at Waroona)&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;_________________________________&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;One of the things that greeted me on my return was a message from Dirtywick. It was brief and to the point, basically asking me if I wanted to join a NWN2 project. It was perfect timing as far as I was concerned as I was looking for something to inspire my modeling. Skipping over the nitty gritty and jumping forward in time by a couple of weeks to the present and I find myself involved in a &lt;a href="http://forum.bouncyrock.com/index.php"&gt;BouncyRock Entertainment&lt;/a&gt;  project and in the company of some very fine NWN2 talent. &lt;a href="http://nwn2faithless.blogspot.com/2008/12/mystery-group-unmasked.html"&gt;Elysius' blog entry&lt;/a&gt; lists the people involved in the new project. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I can't reveal much of what we are working on. But I am excited about being involved in a community project with such depth of talent and I've already started work on some custom shields. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;So this project is good news in that I have a challenging few months ahead me and bad news in that I don't expect to be releasing any additional custom content until after the BouncyRock project is completed.&lt;br /&gt;&lt;br /&gt;On another matter, the NWN PW I co-developed with Sporaxis and Relexx has been raised from the grave. Sporaxis has decided to dust off the Aeon: Frontier PW module and take it in a new direction. The work I did on the Aeon: Frontier tilesets was pivotal to me moving on to 3D modelling for NWN2. It will be good to see Aeon running again even if I don't have the time to be involved. The Aeon forums can be found here : &lt;a href="http://aeon.heavenforum.com/"&gt;http://aeon.heavenforum.com/ &lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5385095859065690822?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5385095859065690822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5385095859065690822' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5385095859065690822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5385095859065690822'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/12/change-is-as-good-as-holiday.html' title='A change is as good as a holiday'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-hZcbaO6KzY/ST5w2tZQEDI/AAAAAAAAAEc/8wAgEA4pUpk/s72-c/Waroona2008.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-4846284963996230248</id><published>2008-10-10T17:29:00.011+08:00</published><updated>2008-10-11T09:23:44.917+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><title type='text'>A Milestone</title><content type='html'>&lt;span style="font-style: italic; color: rgb(153, 153, 0);font-family:georgia;" &gt;&lt;br /&gt;The fight is won or lost far away from witnesses - behind the lines, in the gym and out there on the road, long before I dance under those lights&lt;/span&gt; &lt;span style="font-size:78%;"&gt;- Muhammad Ali&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Today I released the BTH Weapon Pack, my seventh custom content submission for NWN2. By coincidence it is exactly twelve months ago to the day that I released my first NWN2 models.&lt;br /&gt;&lt;br /&gt;The BTH Weapon Pack came together nicely with the addition of three more models in the Smouldering Weapon range and includes a tot&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;al of 36 weapons.&lt;br /&gt;&lt;br /&gt;It's taken most of the day to collect the screenshots, package the model files and run a final test. The submission is currently waiting for approval on the NWVault site. The preparation for the release gave me the opportunity to look at some of the early weapon models I made for &lt;a href="http://www.aussienwn.com/forum/index.php"&gt;AussieNWN&lt;/a&gt; and reflect on how both my 2D and 3D skills have improved.&lt;br /&gt;&lt;br /&gt;It's not at all difficult to pick out the short sword models that were my first attempts at making weapons. The dates on those first weapon models go back to December 2007. The BTH Weapon Pack has been a long time in the making. In fact, this project has been so stretched out that while I was preparing the files today I re-discovered a couple of models I'd completely forgotten about.&lt;br /&gt;&lt;br /&gt;Anyhoo, here's the link to the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=383"&gt;BTH Weapon Pack&lt;/a&gt; on NWVault.  I'll leave you with a screensh&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;ot of the the complete set of Smouldering Weapons. I'm going to fiddle with another short video.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SO870EQQP_I/AAAAAAAAAEU/EwatZqNV2C4/s1600-h/BTH_Weapons004.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SO870EQQP_I/AAAAAAAAAEU/EwatZqNV2C4/s200/BTH_Weapons004.jpg" alt="" id="BLOGGER_PHOTO_ID_5255485055845810162" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-4846284963996230248?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/4846284963996230248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=4846284963996230248' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4846284963996230248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4846284963996230248'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/10/milestone.html' title='A Milestone'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/SO870EQQP_I/AAAAAAAAAEU/EwatZqNV2C4/s72-c/BTH_Weapons004.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-3809753349107146044</id><published>2008-10-08T21:22:00.008+08:00</published><updated>2008-10-09T10:19:25.859+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>Just a hunk, a hunk of burning love</title><content type='html'>&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;&lt;br /&gt;Stop! Hammer time &lt;/span&gt;&lt;span style="font-size:78%;"&gt;- MC Hammer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Every now and then things just fall into place. The meshes work the first time, the textures seem to make themselves and the model turns out a treat. Today I had one of those days.  Which is good, because yesterday I had one of the &lt;span style="font-style: italic;"&gt;other&lt;/span&gt; sorts of days. Yesterday was a day where nothing seemed to go right and it was my own doing.&lt;br /&gt;&lt;br /&gt;I had been trying to finish off the latest series of sword models and at the same time attempting to make efficient use of a texture by using it for more than one mesh. I like to produce models that are constructed with performance in mind. Using a texture for multiple meshes is one way of trimming the fat.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;When I create a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;texture for a model I make extensive use of layers. In the case of yesterday's texture I had combined the texture for swords 74 and 75. The texture had 31 layers that include the UV layouts, the textures used to construct the normal map as well as the components of the diffuse texture. The idea is to blend various layers to produce a texture with the desired qualities.&lt;br /&gt;&lt;br /&gt;Somewhere alo&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;ng the way I forgot which layers to combine to make the textures I needed. So in my quest to be efficient I burnt a lot of time. And it meant that all the swords in both the 74 &amp;amp; 75 series had to be tested in-game again. Sword model 75 had plagued me with small problems from start to end.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/SOy9XF0k7TI/AAAAAAAAAEE/0kvh9tEkUEI/s1600-h/BTH_Weapons003.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/SOy9XF0k7TI/AAAAAAAAAEE/0kvh9tEkUEI/s200/BTH_Weapons003.jpg" alt="" id="BLOGGER_PHOTO_ID_5254783069631868210" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I've learnt my lesson. If a texture is already complex, don't try to utilise the spare space with another complex texture. In other words, I will try not to let my drive for efficient modelling impede my progress.&lt;br /&gt;&lt;br /&gt;But even when I'm having a bad day at the workbench I try to reach a milestone. So the end result of yesterday's effort was the completion of the combined texture and finalising the sword series 75 with the addition of the short sword and dagger.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;By comparison, today was a great day at the workbench. I started by taking my own advice about planning the model before I start. In this case it was a quick concept drawing of what I wanted. And what I wanted was a big mother war hammer with the same burning ember qualities as the recent quarterstaff and club.&lt;br /&gt;&lt;br /&gt;I had none of the difficulties with today's war hammer that I had with sword 75. No folding meshes and no restarting the model. The texture came together almost too easily and in a matter of a couple of hours I had my big smouldering war hammer. Stop! Hammer time.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SOzHokDk-PI/AAAAAAAAAEM/ccXsQuKN0V8/s1600-h/BTH_Warhammer_70c.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SOzHokDk-PI/AAAAAAAAAEM/ccXsQuKN0V8/s200/BTH_Warhammer_70c.jpg" alt="" id="BLOGGER_PHOTO_ID_5254794364921903346" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;The whole effect I was chasing here was a weapon that is burning at its heart. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;he smouldering soul of this beast can&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; be see&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;n through cracked and fissured surface. Flames lick the head of the hammer, which holds the core of the heat and the glowing embers die out down the handle. The hand grip, while also burnt, is not smouldering with the same intensity as the head. It leaves a trail of sparks and flame in it's wake and gives off a feint flickering light.&lt;br /&gt;&lt;br /&gt;With a successful day behind me I am loath to fiddle with the textures too much, but my original idea was for a cracked metal texture. The texture shown in this screenshot is based on a burnt wooden beam. I shall have a play with overlaying an iron texture. But that's for another day. I've earned a day off tomorrow. The weather is fantastic this time of year and I'm going to enjoy it.&lt;br /&gt;&lt;br /&gt;Over the next week I shall put together an axe model in the same style and then, I think, my weapon pack will be ready to assemble.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-3809753349107146044?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/3809753349107146044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=3809753349107146044' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3809753349107146044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3809753349107146044'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/10/just-hunk-hunk-of-burning-love.html' title='Just a hunk, a hunk of burning love'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-hZcbaO6KzY/SOy9XF0k7TI/AAAAAAAAAEE/0kvh9tEkUEI/s72-c/BTH_Weapons003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5500463617675795427</id><published>2008-10-05T18:19:00.000+08:00</published><updated>2008-10-05T18:30:07.107+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>Never give a sword to a man who can't dance</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;font-family:georgia;" class="huge" &gt;&lt;span style="color: rgb(153, 153, 0);"&gt;&lt;br /&gt;Never give a sword to a man who can't dance  &lt;/span&gt;&lt;/span&gt;&lt;span class="huge"  style="font-family:georgia;"&gt;&lt;span style="font-size:78%;"&gt;- Confucius&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;I have made good progress on the latest sword model this week. I wanted to give the blade some etched runes and although I've done similar effects on other swords, the small scale of the graphics threw a few challenges at me. In hindsight, I could have made it easier on myself had I planned the mesh of the model to match what I had in mind for the texture.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SOiPxoC4l3I/AAAAAAAAAD0/qtwJycFj0a4/s1600-h/BTH_LongSword_75b.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SOiPxoC4l3I/AAAAAAAAAD0/qtwJycFj0a4/s200/BTH_LongSword_75b.jpg" alt="" id="BLOGGER_PHOTO_ID_5253607048053561202" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;The challenges that presented themselves while I was tweaking this model provided an opportunity to explore new ways of doing things. So while it look me a little longer than expected, I did learn a few new tricks along the way.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;The screenshot on the left shows the Longsword version of the model. There are matching Bastard Sword and Great Sword models too. I should be able to scale it down further to make a Short Sword as well. A Dagger model may be a little too much to hope for this model.&lt;br /&gt;&lt;br /&gt;The runes along the blade translate very roughly to Troll's bane sorrow and death. The claim made by the runes may be pushing it a little for a short sword, never mind a dagger. But it would be good to have the complete set as I've done with the other sword models.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5500463617675795427?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5500463617675795427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5500463617675795427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5500463617675795427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5500463617675795427'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/10/never-give-sword-to-man-who-cant-dance.html' title='Never give a sword to a man who can&apos;t dance'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-hZcbaO6KzY/SOiPxoC4l3I/AAAAAAAAAD0/qtwJycFj0a4/s72-c/BTH_LongSword_75b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-4130826159093019206</id><published>2008-09-27T21:45:00.013+08:00</published><updated>2008-09-29T12:24:00.973+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><title type='text'>Moving Pictures</title><content type='html'>&lt;span style="color: rgb(153, 153, 0);font-size:100%;" &gt;&lt;span style="font-style: italic;font-family:georgia;" &gt;&lt;br /&gt;Never judge a book by its movie&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt; &lt;span style="font-size:78%;"&gt;- J. W. Eagan&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;After the very basic video I posted last week, I thought I'd try my hand at something a little more creative. So, this week I've mis-spent my time by exploring the world of video editing software. That mostly consisted of me bumbled around blindly trying different settings until I worked out how the damned software hung together.&lt;br /&gt;&lt;br /&gt;The video didn't turn out exactly the way I wanted it and a there were a lot of takes that ended up on the virtual cutting room floor, but overall I'm happy with the result.&lt;br /&gt;&lt;br /&gt;Making movies took more time than I was expecting and I didn't have a lot of time left over for the 3D work this week. However, I did make some improvements to the model's visual effect by adding a weapon trail that momentarily flares up like a trail of sparks and flame and I've also included a low intensity flickering light. The light is most noticeable in the close-ups where it appears as though the flames are reflecting on the face of the PC.&lt;br /&gt;&lt;br /&gt;I've also added a flaming club model in a similar style to the quarterstaff.&lt;br /&gt;&lt;br /&gt;You can view the video by downloading the wmv file from the link directly below, or you can view the (much smaller) embedded video.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Download the large format video -  &lt;a href="http://www.fileden.com/files/2008/8/22/2061629/BTH%20Weapons06.wmv"&gt;BTH Flaming Weapons Demo 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-8b5628f3b69f83d9" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt8.googlevideo.com/videoplayback?id%3D8b5628f3b69f83d9%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329902980%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF05CEAB22D05E219E2265327CA9CF245743C42D.522F6C2E86EF9E4A0DD95FA24E0B66DDE386C01F%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b5628f3b69f83d9%26offsetms%3D5000%26itag%3Dw160%26sigh%3DdNHMWaDiIvil4VwyEnQfLX2N7uY&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt8.googlevideo.com/videoplayback?id%3D8b5628f3b69f83d9%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329902980%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF05CEAB22D05E219E2265327CA9CF245743C42D.522F6C2E86EF9E4A0DD95FA24E0B66DDE386C01F%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b5628f3b69f83d9%26offsetms%3D5000%26itag%3Dw160%26sigh%3DdNHMWaDiIvil4VwyEnQfLX2N7uY&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;The limited time I had available for modelling this week was spent starting a new sword model. So far I have the blade mesh and the basic textures completed. I'll be working on the cross-guard and grip this week and adding some runes to the blade texture.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-4130826159093019206?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8b5628f3b69f83d9&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/4130826159093019206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=4130826159093019206' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4130826159093019206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/4130826159093019206'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/09/moving-pictures.html' title='Moving Pictures'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-2184143326434576402</id><published>2008-09-20T20:31:00.012+08:00</published><updated>2008-09-29T12:04:46.566+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><title type='text'>Playing with fire</title><content type='html'>&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;&lt;br /&gt;My candle burns at both ends; It will not last the night;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;But ah, my foes, and oh, my friends - It gives a lovely light&lt;/span&gt;&lt;span style="font-size:78%;"&gt; - Edna St. Vincent Millay&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I've been fiddling with a new quarterstaff model today. And just like Millay's candle, it burns at both ends.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SNTxxJLe9RI/AAAAAAAAADk/Y4umnH0wi1M/s1600-h/BTH_Quarterstaff75a.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SNTxxJLe9RI/AAAAAAAAADk/Y4umnH0wi1M/s200/BTH_Quarterstaff75a.jpg" alt="" id="BLOGGER_PHOTO_ID_5248085292373439762" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;This quarterstaff has a burning heart that smoulders menacingly just under the surface. Red hot coals glow from the cracked ends of the staff while small flames gently lick the charred surface.&lt;br /&gt;&lt;br /&gt;I love the concept of this model and I think I shall apply it to some other weapons. It would look great as a club or any other wood based weapon. I'll try to match a metallic texture to apply to blades. I'm thinking a dirty big axe or hammer.&lt;br /&gt;&lt;br /&gt;I made the visual effect for this quarterstaff from the torch flame effect. I slowed it down considerably so it has a more gentle flame; one that suggests a slow smouldering core. It looks more ominous, or perhaps just quietly dangerous, with the gentle flames breaking through. You can get an idea of what it looks like from the video.   &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-f2b3da7bf3b811d2" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt1.googlevideo.com/videoplayback?id%3Df2b3da7bf3b811d2%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329902980%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7073F6454CD1465D22C4512D0C9A2A40E1BCB65.DEEBBCD4CE89664E503B850A641B8EDF7703D62%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df2b3da7bf3b811d2%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4ZXrHuzdKarWwl4CeDBZIW5TqNw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt1.googlevideo.com/videoplayback?id%3Df2b3da7bf3b811d2%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329902980%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7073F6454CD1465D22C4512D0C9A2A40E1BCB65.DEEBBCD4CE89664E503B850A641B8EDF7703D62%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df2b3da7bf3b811d2%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4ZXrHuzdKarWwl4CeDBZIW5TqNw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-2184143326434576402?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=f2b3da7bf3b811d2&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/2184143326434576402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=2184143326434576402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2184143326434576402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2184143326434576402'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/09/playing-with-fire.html' title='Playing with fire'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-hZcbaO6KzY/SNTxxJLe9RI/AAAAAAAAADk/Y4umnH0wi1M/s72-c/BTH_Quarterstaff75a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5777023873224528006</id><published>2008-09-16T10:38:00.014+08:00</published><updated>2008-09-16T19:35:44.658+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='watchtower'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><title type='text'>Simple things</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;"&gt;The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);font-size:78%;" &gt;-  Ulysses S. Grant&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;One of my favourite weapon models from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;NWN&lt;/span&gt; was the quarterstaff made from a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;tree &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;branch. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I loved the simplicity of the idea. So with that unpretentious design in mind I set about making some new quarterstaff models for NWN2.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SM8VrzFnW6I/AAAAAAAAADE/YeuTD0e3xnI/s1600-h/BTH_Staff70a.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SM8VrzFnW6I/AAAAAAAAADE/YeuTD0e3xnI/s200/BTH_Staff70a.jpg" alt="" id="BLOGGER_PHOTO_ID_5246435933102234530" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SM-Y_1tfT9I/AAAAAAAAADc/aBe6S1t1cF0/s1600-h/BTH_Weapons001.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SM-Y_1tfT9I/AAAAAAAAADc/aBe6S1t1cF0/s200/BTH_Weapons001.jpg" alt="" id="BLOGGER_PHOTO_ID_5246580313426972626" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;There is something that strikes a chord with me &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;when my characters use&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; a quarterstaff. Perhaps it's the simple brutality of beating the crap out of a monster with nothing more than a lump of wood.&lt;br /&gt;&lt;br /&gt;NWN2 quarterstaff models are made as a single piece, as opposed to the sword &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;models that have three interchangeable parts (being the blade, cross-guard&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; &amp;amp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;gri&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;p). Unfortunately the single piece quarterstaff doesn't have the mix 'n match &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;options of the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;multi-par&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;t weapons like the swords.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;And speaking of swords, I have scaled the sword &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;model 74 down to dagger size to complete the series for this model.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SM8Y4zFsiaI/AAAAAAAAADM/3e0BzttCsMU/s1600-h/BTH_Weapons002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SM8Y4zFsiaI/AAAAAAAAADM/3e0BzttCsMU/s200/BTH_Weapons002.jpg" alt="" id="BLOGGER_PHOTO_ID_5246439454975756706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I was wandering around the net last night and I stumbled into Dirtywick's NWN2 Blog with screen shots that feature some of my recent watchtower models. The screen shots look fantastic. From what I can see he has really captured a siege environment nicely. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;It's a bleak and desperate place to be fighting a battle and it's pleasing to see my work incorporated into such a great setting. &lt;a href="http://dirtywick.blogspot.com/2008/09/ingdals-arm-siege.html"&gt;Dirtywick: Ingdals Arm Siege&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5777023873224528006?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5777023873224528006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5777023873224528006' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5777023873224528006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5777023873224528006'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/09/simple-things_16.html' title='Simple things'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-hZcbaO6KzY/SM8VrzFnW6I/AAAAAAAAADE/YeuTD0e3xnI/s72-c/BTH_Staff70a.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-3246207417944601756</id><published>2008-09-06T12:18:00.014+08:00</published><updated>2008-09-16T11:42:48.884+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><title type='text'>The pen is mightier than the sword</title><content type='html'>&lt;span style="color: rgb(153, 153, 0); font-weight: bold;" class="huge"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 0); font-style: italic;font-family:georgia;" class="huge" &gt;The pen is mightier than the sword, and considerably easier to write with.&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);font-size:78%;" &gt;- Marty Feldman&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SMIIubA0y6I/AAAAAAAAAC0/El2Nus3pmNc/s1600-h/NWN2_SS_090608_112021.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SMIIubA0y6I/AAAAAAAAAC0/El2Nus3pmNc/s200/NWN2_SS_090608_112021.jpg" alt="" id="BLOGGER_PHOTO_ID_5242762509830900642" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;My work on the new sword model continues. I've made some changes to the normal map of the hilt, added a small &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;celtic trinity to the cross guard and adjusted the specularity of the blade. I have also re-scaled the original great sword model into bastard sword, longsword and short sword dimensions.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;With the new specularity settings the edge of the blade now catches more of the reflected light and gives the sword a little more life.&lt;br /&gt;&lt;br /&gt;I think I'm just about done with this model. The shot on the left shows the short sword version of this series of models.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-3246207417944601756?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/3246207417944601756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=3246207417944601756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3246207417944601756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3246207417944601756'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/09/those-who-live-by-sword.html' title='The pen is mightier than the sword'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/SMIIubA0y6I/AAAAAAAAAC0/El2Nus3pmNc/s72-c/NWN2_SS_090608_112021.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-5697715134776095153</id><published>2008-09-02T19:33:00.011+08:00</published><updated>2008-09-29T12:35:42.104+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='watchtower'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><title type='text'>Burning down the gates</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;Nothing is so common-place as to wish to be remarkable&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;  &lt;span style="color: rgb(102, 102, 102);font-family:georgia;font-size:78%;"  &gt;- William Shakespeare&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For the most part I like to make custom content that will be useful to the wider NWN2 community. Sometimes I do things just for fun, like the severed heads. Sometimes I make stuff that people ask for, like the &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=12022&amp;amp;id=252"&gt;Rune Placeables&lt;/a&gt;. My &lt;a href="http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&amp;amp;id=101"&gt;Module Testing Toolkit&lt;/a&gt; is targeted at a niche audience and I don't expect that will be hugely popular. But overall I like to know that I'm spending my time on building custom content that is appreciated.&lt;br /&gt;&lt;br /&gt;The best way for me to gauge popular opinion on a particular project is to look at the downloads and votes that my NWVault submissions collect. So it's been two weeks since I re&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;leased the update on the BTH Watchtowers and the update has only attracted one extra vote and twenty downloads. I begin to wonder if I'm wasting my time making models that only a handful of people are going to use.&lt;br /&gt;&lt;br /&gt;I've decided to drop the rural gate model and make the final watchtower update with the the new Archer's Platform and the walkmesh helpers. I still have to package the new models and write a how-to for the walkmesh helpers. It all takes time to do it properly and looking at the response to the previous watchtower update I don't think the additional effort involved in making a gate model is worthwhile. The new models are "more of the same" and it doesn't seem to be what builders want.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I had been thinking about re-vamping my house pack, but again, the interest in those models has been minimal. I have another 5 or 6 models that I had done previously for the &lt;a href="http://www.aussienwn.com/forum/index.php"&gt;Aussie NWN&lt;/a&gt; boys, all I need to do is package them up and submit them. But the interest from the community doesn't seem to be there.&lt;br /&gt;&lt;br /&gt;In the meantime I've been playing with the texture for the new great sword. I have added a subtle pattern to the lower part of the blade. The pattern is a combination of diffuse texture and bump map. It doesn't jump out at you, but that was the look I was trying to achieve.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-hZcbaO6KzY/SL04s_vDlWI/AAAAAAAAACE/kX6BYMPGUWg/s1600-h/BTH_GreatSword_74b.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_-hZcbaO6KzY/SL04s_vDlWI/AAAAAAAAACE/kX6BYMPGUWg/s200/BTH_GreatSword_74b.jpg" alt="" id="BLOGGER_PHOTO_ID_5241407887003325794" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I also gave the blade a very sublte taper. It's barely noticeable, but somehow it improves the overall look of the weapon.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-5697715134776095153?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/5697715134776095153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=5697715134776095153' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5697715134776095153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/5697715134776095153'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/09/burn-down-gates.html' title='Burning down the gates'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-hZcbaO6KzY/SL04s_vDlWI/AAAAAAAAACE/kX6BYMPGUWg/s72-c/BTH_GreatSword_74b.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-2589395595658127417</id><published>2008-08-30T22:10:00.006+08:00</published><updated>2008-09-16T11:02:24.418+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='Frontier Reborn'/><title type='text'>A minor distraction</title><content type='html'>&lt;span style="color: rgb(153, 153, 0); font-style: italic;"&gt;&lt;br /&gt;&lt;span style="font-family: georgia;font-size:100%;" &gt;The best-laid plans of mice and men often go awry.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-size:78%;"&gt;- Robert Burns&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;I had all the good intentions of starting the gate model for the Watchtowers hak today, but I got distracted by a post on the &lt;a href="http://www.nwn2thefrontier.com/forum/"&gt;Frontier Reborn&lt;/a&gt; forum about custom content daggers and I ended up making a Great Sword to add to my collection of weapon models. Don't ask me how a forum post about daggers turned into a new Great Sword. But that's what happened.&lt;br /&gt;&lt;br /&gt;I hate the original NWN2 weapons, especially the swords. They are ugly. How ugly?.... Very ugly. So ugly they make my eyes bleed. When they fell from the ugly tree, they hit every branch on the way down, where they were set upon by Obsidian modellers who proceeded to beat them with ugly sticks. (probably the same ugly sticks that were used to "model" the NWN2 female heads)&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;The original NWN2 swords are an example of being frugal with polygons. They are also frugal with their textures. Which is another way of saying they look like they were built from Lego blocks and that they are ugly. (How ugly?....)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Now, I'm not suggesting that you have to have a high polygon model to make a sword look good. But the Obsidian guys could have put a little bit more effort into their weapons. I'm not a big fan of the high-fantasy style either, with their improbable designs and more spikes than an &lt;a href="http://en.wikipedia.org/wiki/Echidna"&gt;echidna&lt;/a&gt;. Looking at some fantasy weapons, it's hard to imagine wielding such a beast without maiming yourself before you get to the bad guys.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLlSBfwbCJI/AAAAAAAAAB8/RsOo-OBEGSA/s1600-h/BTH_GreatSword_74a.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLlSBfwbCJI/AAAAAAAAAB8/RsOo-OBEGSA/s200/BTH_GreatSword_74a.jpg" alt="" id="BLOGGER_PHOTO_ID_5240309827080226962" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;So anyway, here it is. 396 polygons, ready to lay some double-handed smack down onto what ever beasties you encounter on your NWN2 adventures.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I should be able to easily convert this model into a Bastard Sword and a Long Sword with a bit of careful scaling.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;I'm probably going to add some detail to the texture on the blade too.   Something like an etched pattern. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I'll collect all the odds and sods weapons I've modelled over the last twelve months and throw them into a hak at some stage.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-2589395595658127417?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/2589395595658127417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=2589395595658127417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2589395595658127417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2589395595658127417'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/08/i-had-all-good-intentions-of-starting.html' title='A minor distraction'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLlSBfwbCJI/AAAAAAAAAB8/RsOo-OBEGSA/s72-c/BTH_GreatSword_74a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-3657308159286426477</id><published>2008-08-28T07:40:00.012+08:00</published><updated>2008-09-16T11:43:36.172+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='walkmesh'/><category scheme='http://www.blogger.com/atom/ns#' term='watchtower'/><title type='text'>All along the watchtower Princes kept the view</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 0);"&gt;Arise ye princes, and prepare the shield. For thus hath the Lord said unto me, Go set a watchman, let him declare what he seeth.&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);font-size:78%;" &gt;- Book of Isaiah. Ch 21&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SLV2dZXcdUI/AAAAAAAAABk/hpHWHwtFfRw/s1600-h/BTH_WatchTower09a.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SLV2dZXcdUI/AAAAAAAAABk/hpHWHwtFfRw/s200/BTH_WatchTower09a.jpg" alt="" id="BLOGGER_PHOTO_ID_5239223988912944450" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Here is a look at the new Archer's Platform for the Rural Fort Walls. I'm planning &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;for these to be included with v1.20 of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;the&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-hZcbaO6KzY/SLV46jIv5jI/AAAAAAAAAB0/b1ZTiUUkMXA/s1600-h/BTH_Tower08b.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_-hZcbaO6KzY/SLV46jIv5jI/AAAAAAAAAB0/b1ZTiUUkMXA/s200/BTH_Tower08b.jpg" alt="" id="BLOGGER_PHOTO_ID_5239226688775120434" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; BTH Watchtowers hak for NWN2.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; The shot on &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;the left shows the model as I intended it to be used. The shot on the right demonstrates the improved height postioning by utilising the walkmesh helper on a model that has been sunk into the ground. Used like this, on the right, I think it makes a great improvised defensive position.&lt;br /&gt;&lt;br /&gt;I'm satisfied with the model, but there is still some work to do on the  walkmesh helper. In order to create the shot on the left I had to convert the boulder placeables into Environment Objects to get the walkmesh to bake correctly. It could have had something to do with too many placeables in close proximity, but I'm going to experiement a little more to see if I can improve the walkmesh bake further.&lt;br /&gt;&lt;br /&gt;And after that I'll start work on some gates to match the walls.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-3657308159286426477?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/3657308159286426477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=3657308159286426477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3657308159286426477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3657308159286426477'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/08/new-watchtowers.html' title='All along the watchtower Princes kept the view'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-hZcbaO6KzY/SLV2dZXcdUI/AAAAAAAAABk/hpHWHwtFfRw/s72-c/BTH_WatchTower09a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-2948332821541693303</id><published>2008-08-27T07:10:00.002+08:00</published><updated>2008-09-02T20:14:41.119+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='BarryTheHatchet'/><category scheme='http://www.blogger.com/atom/ns#' term='severed heads'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><title type='text'>Talking Heads</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;After completing the second update for the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=305"&gt;BTH Shield Pack&lt;/a&gt; I wasn't sure in which direction to take my modelling and so &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;I volunteered to contribute some custom content work for a Middle Earth themed NWN2 Persistent World - &lt;a href="http://www.hotta-rpg.org/index.php?option=com_frontpage&amp;amp;Itemid=1"&gt;Heroes of the Third Age&lt;/a&gt; (HotTA). I like the world that Tolkien put together and I'm a big fan of the LOTR books and the movies. One of the Heavy Shields in my shield pack uses the White Tree of Gondor as a design. I figured making LOTR based models would be fun. And it was for a while.&lt;br /&gt;&lt;br /&gt;A couple of months into the project I found I had lost my custom content mojo. Instead of an interesting pass time it all became a bit of a chore. I stopped modelling during the week and only managed to drag myself to the workbench on weekends where I half-heartedly went through the motions of creating the architecture models for &lt;a href="http://en.wikipedia.org/wiki/Rivendell"&gt;Rivendell&lt;/a&gt;. I'm sure this is a phase that most creative people go through at some time.&lt;br /&gt;&lt;br /&gt;I continued to push through it when my attention was capture&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;d by a post on the HotTA forum where a player had requested trophy models like orc ears and human scalps as an aid to role play. Well, it brought to mind an idea I'd had about trophy heads and had never really followed through with. So I raced home from work with ideas pumping through my head and I set to making a proof of concept model that I could use to demonstrate the idea.&lt;br /&gt;&lt;br /&gt;This was just the panacea my flagging model making mojo needed. I've always enjoyed working with the darker side of custom content. The &lt;a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668"&gt;BTH Swamp&lt;/a&gt; with its dank pools and the &lt;a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6666"&gt;BTH Forest&lt;/a&gt; with its gritty ruins were my favourite NWN1 works. I recall writing at the time I was making ruined houses for the NWN1 PW I was involved with, that it was an interesting reflection on my personality that most of my best work had consisted of things that were broken and ruined. And so I relished the work I was doing with the severed trophy heads. I even made a nice little dripping blood visual effect to compliment the model.&lt;br /&gt;&lt;br /&gt;It was a little unfortunate that the lead developers from HotTA didn't&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt; share the enthusiasm that the severed heads had generated on the forums. They felt that the modelling efforts should be spent doing more appropriate things. But it was already too late from my point of view, my mojo was back and I would not &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;throttle it back down.&lt;br /&gt;&lt;br /&gt;My leaving the HoTA project was probably overdue. I should have read the signs of my flagging interest and spoken up earlier. Instead I had become one of &lt;span style="font-style: italic;"&gt;those&lt;/span&gt; volunteers that every project loathes; the guy that promises and then doesn't follow through. There was more to it than that, of course (there always is). Ultimately, I told the HotTA team I would finalise one last model for them and then step down as a contributor. From the moment I announced my departure I became &lt;span style="font-style: italic;"&gt;persona non grata&lt;/span&gt; as far as the lead developer was concerned. Another indicator that the decision to leave was the right one.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Anyway, I hope the HotTA project gets some use out of the new Watchtower models. Although they were not part of the HotTA scope of work, the new models and the textures were made with the idea that they could be used for the construction of the walls and defences for a rustic/rural setting like &lt;a href="http://en.wikipedia.org/wiki/Edoras"&gt;Edoras&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And what became of the severed heads?  I added a couple more head models and released them onto NWVault. I have since experimented with blood splattered NPCs and bloody weapons. I think this guy would make an excellent NPC Butcher, or maybe a surgeon.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLO6eERi1BI/AAAAAAAAABc/rUwhwayRvt4/s1600-h/BTH_Duncan03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLO6eERi1BI/AAAAAAAAABc/rUwhwayRvt4/s200/BTH_Duncan03.jpg" alt="" id="BLOGGER_PHOTO_ID_5238735817268188178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;At some time in the future I will expand on the severed heads by adding the NPCs and a few other gruesome oddities.&lt;br /&gt;&lt;br /&gt;BTH Severed Heads can be found on NWVault here : &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=362"&gt;http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=362&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-2948332821541693303?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/2948332821541693303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=2948332821541693303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2948332821541693303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/2948332821541693303'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/08/talking-heads.html' title='Talking Heads'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLO6eERi1BI/AAAAAAAAABc/rUwhwayRvt4/s72-c/BTH_Duncan03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-6942608699411785519</id><published>2008-08-26T13:50:00.006+08:00</published><updated>2008-08-26T17:15:12.438+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Custom Content'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='BarryTheHatchet'/><category scheme='http://www.blogger.com/atom/ns#' term='Sporaxis'/><category scheme='http://www.blogger.com/atom/ns#' term='walkmesh'/><category scheme='http://www.blogger.com/atom/ns#' term='watchtower'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><category scheme='http://www.blogger.com/atom/ns#' term='3D models'/><title type='text'>It's no simple thing to climb a ladder</title><content type='html'>&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt; &lt;div&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Twelve months ago I sent a note to Slimer of the &lt;a target="_blank" href="http://www.aussienwn.com/forum/index.php"&gt; Aussie &lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;a target="_blank" href="http://www.aussienwn.com/forum/index.php"&gt;NWN&lt;/a&gt; team asking if they needed a part-time developer for their custom  content. The Aussie NWN team had plans for a NWN2 persistent world set in  Britain around 300AD and it sounded like an interesting project to contribute  to. Plus I had played on one of their NWN PWs a couple of years ago and so I  knew the guys involved. I had only been modell&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;ing for a few months when I  contacted Slimer, but I was confident enough to be able to make placeables and  other non-animated models for them.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;I started with some rustic houses. Many of the  original Obsidian models in NWN2 are way too clean and the rural house models  are a perfect example. The thatched roofs&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; look like piles of hay and every wall  and corner is perfectly square. It was a good opportunity to grunge things up a  little and knock a few walls and door frames off square.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;While I was playing Bob the dodgy Builder, I  noticed that the rural watchtower model (that looked great) was mostly a useless  pile of timber that you couldn't climb. Duh! Not much use to a module builder.  NWN2 seemed to be devoid of towers and platforms that could be climbed and used  to defend a rural town. I took up the challenge of making watchtowers and  archers platforms that the players could climb.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;And so started my love/hate relationship with the  NWN2 walkmesh, for it's no simple thing to climb a&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; ladder in NWN2.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;The walkmesh is used to stitch the geometry of a  model into the terrain of the surrounding area and it defines where players can  and cannot walk. For most placeable models this is easy enough; you have a wall  and you don't want players to be able to walk through it. If you add a walkable  gradient to a model (such as stairs) the points where the model intersects the  terrain usually stitch adequately, but only as long as the terrain and the  stairs terminate at the same level. If the stairs are sunk into the terrain the  walkmesh creates a dip that makes the ground in front of the stairs unwalkable.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;I settled on a walkmesh that worked well with the  base of the stairs level with the ground and so in October 2007 I released my  very first placeable hak with watchtowers and rural fort wall models on the  NWVault site. I have been a little surprised at its lack of popularity and in  ten months it has only tallied 280 downloads. In any case, I recently found  myself in between projects and I decided to take the&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; opportunity to revisit my  watchtower hak.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt;  &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;I never liked the texture that Obsidian used for  the fort walls. For a start, the models cannot be tinted. &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;The texture also makes  the upright posts in the fort walls look like mutant asparagus cross-bred with  giant bamboo. It was time for the BTH texture treatment to add a more weathered  look for the timber and an &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;opportunity to include a tint&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; map. The new texture is on the left, original texture on the right.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOViZe5EnI/AAAAAAAAABM/_H6jwngihQQ/s1600-h/BTH_RuralFort02a.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOViZe5EnI/AAAAAAAAABM/_H6jwngihQQ/s200/BTH_RuralFort02a.jpg" alt="" id="BLOGGER_PHOTO_ID_5238695209750565490" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;I also wanted to build an archers platform that was  integrated with the style of the fort walls. I am quite pleased with this one, it turned out nicely.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt;   &lt;/div&gt; &lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;div&gt; &lt;a href="http://amadeo.blog.com/repository/1538184/3423883.jpg"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-hZcbaO6KzY/SLOWHXIMG4I/AAAAAAAAABU/MlmYjvGswsM/s1600-h/BTH_WatchTower06d.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_-hZcbaO6KzY/SLOWHXIMG4I/AAAAAAAAABU/MlmYjvGswsM/s200/BTH_WatchTower06d.jpg" alt="" id="BLOGGER_PHOTO_ID_5238695844773632898" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://amadeo.blog.com/repository/1538184/3422552.jpg"&gt; &lt;/a&gt; &lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-family:Helv;"&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;The walkmesh for this model also has the same  ground level restrictions as my previous towers. I can't claim to have  mastered the NWN2 walkmesh just yet. Nonetheless, i&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;t was pleasing to look back on some of my early work and reflect on how  much I have improved my workflow over the last 12 months and become more  efficient.&lt;br /&gt;&lt;br /&gt;I did have an idea on how I can improve the walkmesh for these watchtowers with a walkmesh helper model, but I was having difficulty getting it to work and so it was cut from the v1.10 release of the BTH Watchtowers. I have since read a tip from &lt;a href="http://sporaxis.blogspot.com/2008/08/prefabia-restarted-3.html"&gt;Sporaxis&lt;/a&gt; about converting placeables to environment objects and adding a walkmesh helper over the top. With this in mind, I have created walkmesh helpers specifically for the watchtowers. This has worked really well and I'm currently working on the v1.20 update to the Watchtowers to include the walkmesh helpers, an additional archer's platform and a gate with double doors.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;My Watchtower hak for NWN2 can be found here: &lt;a href="http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=12022&amp;amp;id=226"&gt;http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&amp;amp;id=12022&amp;amp;id=226&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;  &lt;/div&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-6942608699411785519?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/6942608699411785519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=6942608699411785519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/6942608699411785519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/6942608699411785519'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/08/its-no-simple-thing-to-climb-ladder.html' title='It&apos;s no simple thing to climb a ladder'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOViZe5EnI/AAAAAAAAABM/_H6jwngihQQ/s72-c/BTH_RuralFort02a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3040216707814918591.post-3186724770761921315</id><published>2008-08-24T11:30:00.003+08:00</published><updated>2008-09-16T11:43:52.939+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><category scheme='http://www.blogger.com/atom/ns#' term='BTH'/><category scheme='http://www.blogger.com/atom/ns#' term='BarryTheHatchet'/><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN'/><category scheme='http://www.blogger.com/atom/ns#' term='Mystara'/><category scheme='http://www.blogger.com/atom/ns#' term='NWN2'/><category scheme='http://www.blogger.com/atom/ns#' term='AussieNWN'/><title type='text'>It's a dangerous business stepping out your door</title><content type='html'>&lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="color: rgb(169, 162, 86);font-family:book antiqua,palatino;font-size:130%;"  &gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;It's a dangerous business stepping out your door, if you don't keep your feet there's no knowing where you might be swept off to. &lt;/span&gt;&lt;span style="color: rgb(102, 102, 102);font-size:78%;" &gt;&lt;span style="color: rgb(0, 0, 0);"&gt;- Bilbo Baggins&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;One of the things I have spent a lot of time on in recent years is the game Neverwinter Nights, based on the pen and paper role playing game of Dungeons &amp;amp; Dragons. While I was initially attracted to Neverwinter Nights as a fantasy RPG with strong ties to D&amp;amp;D, it would be the game's world building toolset and the community of other NWN players that would sweep me along on an unexpected journey and capture my attention for a long time. &lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;I have no doubt that the NWN  player community has been largely responsible for the longevity of the game. Six years after the release of NWN, the game continues to have a strong following. I first bought the game in 2003 and was lured to the toolset before I had come close to completing the single player game.&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;My early experimentation with the toolset had me writing some simple "go fetch" quests. One of the quests was to recover an item from the village thief. Every actor in an adventure needs a name, even a petty criminal. So, inspired by such names as Jimmy the Hand (Raymond E Feist) and Mack the Knife, I created Barry the Hatchet. The name made me laugh and I eventually adopted it as my online identity for all things Neverwinter.&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt;  &lt;/div&gt; &lt;div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;I soon learned that writing exciting adventures was not one of my talents. But I did have an affinity for the scripting language that drives the NWN game. &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;I also spent a lot of time playing on persistent worlds. Mystara- Black Horizons was an early favourite. The server is still active today. I also played on Chronicles of Torn (made by the &lt;a href="http://www.aussienwn.com/forum/index.php"&gt;Aussie NWN&lt;/a&gt; team). I had some great times on these servers and met some people I still hang out with online today.&lt;br /&gt;&lt;/span&gt; &lt;/div&gt; &lt;div&gt;  &lt;/div&gt;  &lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;So it's almost two years since the release of Neverwinter Nights 2 and at the moment I'm getting my kicks by making 3D custom models for NWN2. It's been a long journey from where I started in 2003 with the creation of Barry the Hatchet (petty thief and scoundrel) to building 3D models for NWN2. The fun part is that there is always more to learn.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3040216707814918591-3186724770761921315?l=barry-the-hatchet.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://barry-the-hatchet.blogspot.com/feeds/3186724770761921315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3040216707814918591&amp;postID=3186724770761921315' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3186724770761921315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3040216707814918591/posts/default/3186724770761921315'/><link rel='alternate' type='text/html' href='http://barry-the-hatchet.blogspot.com/2008/08/its-dangerous-business-stepping-out.html' title='It&apos;s a dangerous business stepping out your door'/><author><name>BTH</name><uri>http://www.blogger.com/profile/03767679935916410874</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-hZcbaO6KzY/SLOCbvLwc4I/AAAAAAAAAAY/ftx4OsfYvkA/S220/bth_hand.jpg'/></author><thr:total>0</thr:total></entry></feed>
