7 years ago
Showing posts with label video. Show all posts
Showing posts with label video. Show all posts
Saturday, September 27, 2008
Moving Pictures
Never judge a book by its movie - J. W. Eagan
After the very basic video I posted last week, I thought I'd try my hand at something a little more creative. So, this week I've mis-spent my time by exploring the world of video editing software. That mostly consisted of me bumbled around blindly trying different settings until I worked out how the damned software hung together.
The video didn't turn out exactly the way I wanted it and a there were a lot of takes that ended up on the virtual cutting room floor, but overall I'm happy with the result.
Making movies took more time than I was expecting and I didn't have a lot of time left over for the 3D work this week. However, I did make some improvements to the model's visual effect by adding a weapon trail that momentarily flares up like a trail of sparks and flame and I've also included a low intensity flickering light. The light is most noticeable in the close-ups where it appears as though the flames are reflecting on the face of the PC.
I've also added a flaming club model in a similar style to the quarterstaff.
You can view the video by downloading the wmv file from the link directly below, or you can view the (much smaller) embedded video.
Download the large format video - BTH Flaming Weapons Demo 2
The limited time I had available for modelling this week was spent starting a new sword model. So far I have the blade mesh and the basic textures completed. I'll be working on the cross-guard and grip this week and adding some runes to the blade texture.
Saturday, September 20, 2008
Playing with fire
My candle burns at both ends; It will not last the night;
But ah, my foes, and oh, my friends - It gives a lovely light - Edna St. Vincent Millay
I've been fiddling with a new quarterstaff model today. And just like Millay's candle, it burns at both ends.
This quarterstaff has a burning heart that smoulders menacingly just under the surface. Red hot coals glow from the cracked ends of the staff while small flames gently lick the charred surface.I love the concept of this model and I think I shall apply it to some other weapons. It would look great as a club or any other wood based weapon. I'll try to match a metallic texture to apply to blades. I'm thinking a dirty big axe or hammer.
I made the visual effect for this quarterstaff from the torch flame effect. I slowed it down considerably so it has a more gentle flame; one that suggests a slow smouldering core. It looks more ominous, or perhaps just quietly dangerous, with the gentle flames breaking through. You can get an idea of what it looks like from the video.
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