Showing posts with label Aeon. Show all posts
Showing posts with label Aeon. Show all posts

Thursday, February 5, 2009

Rome wasn't built in a day


she was wise, subtle, and knew more than one way to skin a cat
- Mark Twain : A Connecticut Yankee in King Arthur’s Court.

Much of my NWN2 modeling for the past few weeks has been for the BouncyRock project and we have a Secret Squirrel agreement in place and so I haven't been able to write about it here. But after reading Elysius' series of blog entries on creature modeling I decided to experiment with a technique of using a high polygon model to project a normal map that is used on a low polygon model. This is a method I had previously read about but never tried before.

Until now, all of my normal maps have been created in Photoshop from grey scale bump maps and converted to normal maps with the nVidia Photoshop plugin. It's proven itself to be a very effective way to make a normal map as can be seen in my shield pack. But while reading Elysius' creature blog I realised I had more or less stagnated in my modeling methods and I was relying on the same set of techniques I had discovered from tutorials when I first started NWN2 modeling. I guess this is one of the dangers of being self taught. If the only tool you have is a hammer, you tend to see every problem as a nail. So I challenged myself to learn some new techniques and experiment with new ways (for me, at least) of doing things.

Using a high polygon model as the source for a normal map is a relatively straight forward process. Basically, make a high polygon model with all the detail and a replica low polygon model that the game engine can render. Use the high polygon model to render a normal map that is then applied to the low polygon model. Simple.

So I decided to try this out on a Roman helmet model I was making for the AussieNWN Dark Ages NWN2 PW. While it took me a bit of fiddling to get the high poly model the way I wanted it, I think it was worth the time taken to learn the normal map rendering process. The normal map on this model is the combination of high poly normal map rendering blended with a bump map conversion.


The Roman helmets often had a highly tinned finish, so it's too bad the NWN2 engine doesn't do reflections. The best I could manage was to set the specularity to represent shiny metal and add a touch of blue colour to the specularity settings. Thanks to Slimer for the tip about using colour.

The Dark Ages Roman soldier is coming together slowly. We have a couple of Roman short swords, a shield and now the helm.

I'm going to learn how to do character skinning and work on some Roman armour next. It's time I stepped up my modelling from simple items and placeables and moved onto something more challenging.

And on another note; the NWN Aeon PW I helped build with Sporaxis and Relexx has been revived by Sporaxis. I put a lot of effort into the custom tilesets for that world (about six or seven tilesets from memory) so it's great to see that the module is being used again. Sporaxis is converting the world from its original custom setting to Forgotten Realms. I wish I knew then, what I know now about modeling and I would have really given those tilesets a good going over. As tempting as it is to fix up some of the old models (like floating rocks lol) I have my hands full with NWN2.

You can find the details for the Aeon PW on Sporaxis' forums. Long live the Aeon PW!


Wednesday, December 10, 2008

A change is as good as a holiday


Chance favors the prepared mind
- Louis Pasteur


It's been a while.

I've been on a bit of a break. In fact I've done bugger all in the way of 3D stuff. I even took some time off work, packed a tent, my two dogs and enough beer for a week and headed south to bum around some of the places I used to camp and fish in my younger days. Quite a bit has changed in the forests of the south west of Western Australia. I hope the mining royalties that the West Australian government are getting from Alcoa is worth the destruction of state forest and the disruption to recreation. But it was great to get away from the technology that has dominated my life in recent years.

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Here's a screenshot from the ultra-realistic game called "The Real World - Life Outdoors" expansion.

BTH Mini Review - Fantastic graphics and realistic companions. But many of the NPCs are complete tossers, there's not enough loot and the deity system is broken. The game enforces an ethics system called "political correctness" and some factions are easily offended if you choose an inappropriate conversation response. The game also lacks DMFI support.
Summary - "The Real World - Life Outdoors" is not recommended for powergamers or those that like to role play chaotic evil alignments. 6/10)
(Campsite at Waroona)
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One of the things that greeted me on my return was a message from Dirtywick. It was brief and to the point, basically asking me if I wanted to join a NWN2 project. It was perfect timing as far as I was concerned as I was looking for something to inspire my modeling. Skipping over the nitty gritty and jumping forward in time by a couple of weeks to the present and I find myself involved in a BouncyRock Entertainment project and in the company of some very fine NWN2 talent. Elysius' blog entry lists the people involved in the new project.


I can't reveal much of what we are working on. But I am excited about being involved in a community project with such depth of talent and I've already started work on some custom shields.

So this project is good news in that I have a challenging few months ahead me and bad news in that I don't expect to be releasing any additional custom content until after the BouncyRock project is completed.

On another matter, the NWN PW I co-developed with Sporaxis and Relexx has been raised from the grave. Sporaxis has decided to dust off the Aeon: Frontier PW module and take it in a new direction. The work I did on the Aeon: Frontier tilesets was pivotal to me moving on to 3D modelling for NWN2. It will be good to see Aeon running again even if I don't have the time to be involved. The Aeon forums can be found here : http://aeon.heavenforum.com/